Standards
Demonstrate proper ergonomics (e.g., body position, stretching) when using devices.
Generate resourceUse electrical devices safely and in moderation (e.g., unplug devices by pulling the plug rather than the cord, do not mix water/food and electric devices, avoid gaming and walking).
Generate resourceCare for devices appropriately (e.g., handling devices gently, completely shutting down devices when not in use, storing devices in the appropriate container).
Generate resourceExplain why we keep personal information (e.g., name, location, phone number, home address) private.
Generate resourceIdentify which personal information (e.g., user name or real name, school name or home address) should and should not be shared online and with whom.
Generate resourceExplain why it is necessary to report inappropriate electronic content or contact.
Generate resourceDefine good digital citizenship as using technology safely, responsibly, and ethically.
Generate resourceDemonstrate responsible use of computers, peripheral devices, and resources as outlined in school rules (Acceptable Use Policy [AUP] for K-2).
Generate resourceExplain the importance of giving credit to media creators/owners when using their work.
Generate resourceIdentify and describe how people (e.g., students, parents, policemen) use many types of technologies in their daily work and personal lives.
Generate resourceRecognize when the purpose of content is to provide information or to influence you to act.
Generate resourceIdentify different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops).
Generate resourceIdentify visible components of computing devices (e.g., keyboard, screen, monitor, printer, pointing device).
Generate resourceExplain that computing devices function when applications, programs, or commands are executed.
Generate resourceOperate a variety of computing systems (e.g., turn on, use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program).
Generate resourceExplain that computing devices are machines that are not alive, but can be used to help humans with tasks.
Generate resourceRecognize that some tasks are best completed by humans and others by computing devices (e.g., a human might be able to rescue someone in a normal environment, but robots would be better to use in a dangerous environment).
Generate resourceRecognize that different tools can solve the same problem (e.g., pen and paper, calculators, and smart phones can all be used to solve simple mathematical problems)
Generate resourceExplain that networks link computers and devices locally and around the world allowing people to access and communicate information.
Generate resourceList the attributes of a common object, for example, cars have a color, type (e.g., pickup, van, sedan), number of seats, etc.
Generate resourceCreate a simple algorithm, individually and collaboratively, without using computers to complete a task (e.g., making a sandwich, getting ready for school, checking a book out of the library).
Generate resourceEnact an algorithm using tangible materials (e.g., manipulatives, your body) or present the algorithm in a visual medium (e.g., storyboard).
Generate resourceIdentify different kinds of information (e.g., text, charts, graphs, numbers, pictures, audio, video, collections of objects.)
Generate resourceIdentify, research, and collect information on a topic, issue, problem, or question using age-appropriate digital technologies.
Generate resourceIndividually and collaboratively propose a solution to a problem or question based on an analysis of information.
Generate resourceIndividually and collaboratively create information visualizations (e.g., charts, infographics).
Generate resourceExplain that computers can save information as data that can be stored, searched, retrieved, and deleted.
Generate resourceDefine a computer program as a set of commands created by people to do something.
Generate resourceIndividually or collaboratively create a simple program using visual instructions or tools that do not require a textual programming language (e.g., "unplugged" programming activities, a block-based programming language).
Generate resourceDescribe how models represent a real-life system (e.g., globe, map, solar system, digital elevation model, weather map).
Generate resourceDefine simulation and identify the concepts illustrated by a simple simulation (e.g., growth and health, butterfly life cycle).
Generate resourceOperate a variety of digital tools (e.g., open/close, find, save/print, navigate, use input/output devices).
Generate resourceIdentify, locate, and use letters, numbers, and special keys on a keyboard (e.g., Space Bar, Shift, Delete).
Generate resourceUse appropriate digital tools individually and collaboratively to create, review, and revise simple artifacts that include text, images and audio.
Generate resourceCollaboratively use digital tools and media resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.
Generate resourceUse a variety of digital tools to exchange information and feedback with teachers.
Generate resourceConduct basic keyword searches to gather information from teacher-provided digital sources (e.g., online library catalog, databases).
Generate resourceCreate an artifact individually and collaboratively that answers a research question, while clearly expressing thoughts and ideas.
Generate resourceAcknowledge and name sources of information or media (e.g., title of book, author of book, website).
Generate resource